Tuesday, April 30, 2013

Of Parts and Pieces


 Everything is coming together, slowly, but it is getting there.  So far we have the board and movement finalized, with "Car Cards" just about there as well.  Realizing you have no idea what we are talking about, let me clue you in.


The board is a racetrack similar to those of Nascar and Indy car races, minus the pit lane. Instead there are 4 "Pit Stops" that act as healing points for your normal hazards of car races and the ones inflicted by you opponents weapons. ( yes, weapons ) You have three types of cards in your "Garage;" Crew cards, Part cards, and Vehicle cards, all assigned by the luck of the draw.
Your Crew cards display crew members and their abilities, like a Mechanic allows you to heal anywhere on the track, or a Professional Driver allows you to move diagonally on the track.
The Part cards contain your weapons, like machine guns, as well as specialty parts, like High Traction wheels. These cards can also give you additional speed and armor bonus as well as nulling some of the nastier Chance cards. Not all of these cards are good though, there is always the Faulty Engine to watch out for!
Vehicle cards are, well, your base vehicle. Some have speed and armor modifiers based on what type of car it is, like the Titanium Tank will come with a +2 armor without any parts added to it.
The last type of card is not kept in your Garage, and it is the Chance card. We really haven't gotten anywhere near to finalizing these cards, or even figuring how you activate them. We have plenty of ideas that could work, just nothing final yet. I can tell you that they can be both positive and negative, giving you a re-roll one turn and sending you flying back 6 spaces the next.

Still have plenty more to do, but it never ceases to be fun.
See you on the next lap,
The Spark team


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