Tuesday, April 30, 2013

Of Parts and Pieces


 Everything is coming together, slowly, but it is getting there.  So far we have the board and movement finalized, with "Car Cards" just about there as well.  Realizing you have no idea what we are talking about, let me clue you in.


The board is a racetrack similar to those of Nascar and Indy car races, minus the pit lane. Instead there are 4 "Pit Stops" that act as healing points for your normal hazards of car races and the ones inflicted by you opponents weapons. ( yes, weapons ) You have three types of cards in your "Garage;" Crew cards, Part cards, and Vehicle cards, all assigned by the luck of the draw.
Your Crew cards display crew members and their abilities, like a Mechanic allows you to heal anywhere on the track, or a Professional Driver allows you to move diagonally on the track.
The Part cards contain your weapons, like machine guns, as well as specialty parts, like High Traction wheels. These cards can also give you additional speed and armor bonus as well as nulling some of the nastier Chance cards. Not all of these cards are good though, there is always the Faulty Engine to watch out for!
Vehicle cards are, well, your base vehicle. Some have speed and armor modifiers based on what type of car it is, like the Titanium Tank will come with a +2 armor without any parts added to it.
The last type of card is not kept in your Garage, and it is the Chance card. We really haven't gotten anywhere near to finalizing these cards, or even figuring how you activate them. We have plenty of ideas that could work, just nothing final yet. I can tell you that they can be both positive and negative, giving you a re-roll one turn and sending you flying back 6 spaces the next.

Still have plenty more to do, but it never ceases to be fun.
See you on the next lap,
The Spark team


Thursday, April 25, 2013

And There Was a Board!

We apologize for the tardiness of this update, but we have made giant inroads on Spark 500 and I think that deserves a few days!

The Spark team met this past weekend (some in person, some on skype) to take our board design out of our minds and onto the table. And after three long hours we have a functional board and lots and lots of empty glue sticks. Unfortunately, there is still a ton of work to be done for the other parts of the game.


(this isn't even the final form!)
My hope is that we will begin play testing with a complete game in a couple weeks and start drawing up the rules and help guides. We have even started drawing some base designs for expansion packs that will make Spark 500 even more fun!

See you on the next lap!
The Spark Team

Sunday, April 14, 2013

The Beginning of the Road

Today, a group of 20-somethings sat down and decided enough was enough, a game needed to be made.  A game that had a little bit of everything they loved about board games with the usual Hoosier twist. The result of one very long Facebook chat was this: The Races of Spark. An adaptable, customizable board game based around a regular car race where none of the usual laws of physics work. Sound fun? We think so. Stay tuned for our next update on 4/21/13.

See you on the next lap.
-The Spark Team