We are also going to be giving the cards a bit of a face lift with images that are not from Google or Clipart, but that will come in a little farther down the line. The text on the cards is also getting redone, it turns out second person commands are a lot easier to understand than third person suggestions... Any who~ It looks like the gang is meeting back up this weekend to playtest some more! I guess it is a good thing the game is fun to play!
Monday, September 9, 2013
Steady as She Goes~
We managed to get at least 75% of the crew together on Saturday to playtest the newest batch of changes to Spark 500. We are currently trying out some new dice for movement and finding ways to balance the Armor better. So far, the changes seem to have the effect that we were hoping for!
Sunday, September 1, 2013
The Fast and the Fantastic
Holy Smokes! Sorry that it has taken me so long to post an update! So many things have happened during the month of August.
As some of you know, we had playtesting at the Arsenal Game Room for the last two weeks of July and the first week of August. It went AMAZING. Sure, there were some bumps and hiccups, but we expected that. Not to mention, that some of the hiccups led to some really awesome changes that we were able to implement before our playtest at Gen Con. So, a huge hurrah for the folks at the Arsenal!
Speaking of Gen Con; we had signed up to participate in the First Exposure Playtest Hall where lots of game designers of all levels were able to show their new game to one of the largest gatherings of gaming aficionados in the world. Just participating in this amazing event was awesome. Oh, and by the way, we had a great turn out! Got some more awesome advice, some of which we are already putting into action.
People said our game was fun, simple to understand, and well put together, all of which just makes us blush. One of the best compliments we heard from all of our playtesting was the resounding "I'd buy this!" which I have to say is one of the best compliments we could receive.
Our next step is to take the game back down to its basics and go through it piece by piece and polish it until it shines. As it stand right now, I have no idea when we will start selling the game or at what price, but hopefully if all goes well, it should be soon.
See you on the next lap,
The Spark Team
If you would like to see pictures from our playtests at Gen Con and the Arsenal, please check out our Facebook: facebook.com/Spark500
As some of you know, we had playtesting at the Arsenal Game Room for the last two weeks of July and the first week of August. It went AMAZING. Sure, there were some bumps and hiccups, but we expected that. Not to mention, that some of the hiccups led to some really awesome changes that we were able to implement before our playtest at Gen Con. So, a huge hurrah for the folks at the Arsenal!
Speaking of Gen Con; we had signed up to participate in the First Exposure Playtest Hall where lots of game designers of all levels were able to show their new game to one of the largest gatherings of gaming aficionados in the world. Just participating in this amazing event was awesome. Oh, and by the way, we had a great turn out! Got some more awesome advice, some of which we are already putting into action.
People said our game was fun, simple to understand, and well put together, all of which just makes us blush. One of the best compliments we heard from all of our playtesting was the resounding "I'd buy this!" which I have to say is one of the best compliments we could receive.
Our next step is to take the game back down to its basics and go through it piece by piece and polish it until it shines. As it stand right now, I have no idea when we will start selling the game or at what price, but hopefully if all goes well, it should be soon.
See you on the next lap,
The Spark Team
If you would like to see pictures from our playtests at Gen Con and the Arsenal, please check out our Facebook: facebook.com/Spark500
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